Playing-cards.



0. EJGETTEMYV PLAYING CA APPLICATION FAILED-N .ms.

WITNESSES:

Patented Jan. 29, 1918.

W w I W) A TTORNEY OMAR E. GETTEMY, OF MONMO'UTH, ILLINOIS.

PLAYING-CARDS.

Specification of Letters Patent.

Patented Jan. 29, 1918.

Application filed November 13, 1916. Serial No. 131,033.

To all whom it may concern.-

Be it known that I, OMAR E. GETTEMY, citizen of the United States,residing at Monmouth, in the county of Warren and State of Illinois,have invented certain new anduseful Improvements in Playing-Cards, ofwhich the following is a specification.

My invention consists in a new and useful improvement in playing cards.

The purpose of my invention is to provide playing cards of novel form asa means for engaging in a game involving original rules of play. 7

The accompanying drawing shows the faces of the six distinctive forms ofcards used.

The deck of cards used in my game consists of forty-eight cards. Thereare four suits having twelve cardseach, eachsuit being distinguished bya distinctive color. lfiach suit is duplex, that is, there are two cardsof each value in each suit, the purpose of such duplication being toincrease the possibility of certain combinations of cards, the use ofwhich combinationforms an essential element in my game. These cards areas follows: V o

The highest card in value, indicated in Figure 1, is called a planet andis distinguished by a single large star located in the center of thecard and the numeral one on the index of the card. The next highest cardin value, indicated in Fig. 6, is the ten-star, having ten small starson the card and the numeral ten on the index. The remaining cards,indicated in Figs. 5, 4, 3, and 2 respectively, are the five-star,fourstar, three-star and two-star in order. each being correspondinglymarked. All of the cards, with the exception of those hereinafterreferred to, carry a single star immediately above the numeral on theindex. The exceptions to this rule are the red three-star, and the blackfour-star, which have two stars instead of one on the index. The use ofthese double starred cards iscxplained later. As each card has itsduplicate, it is to be noted that where the h ghest cards played on asingle trick are duplicates, the first card played takes the trick.

The use of these cards in playingmy game is to be governed by,thefollowing rules which explain their use by either two, three, four orsix persons at a time:

Rules for game for two'perscms.

Deal three cards at a, time until each player holds twelve cards. Thepack remaining in the hands of the dealer is called 10 points. If someother card is turned for trump, either player holding the two-star ofthat suit may exchange it, for the card so turned, and receive 10 pointscredit for the exchange. This exchange may only be made after the holderof the two-star has won a trick.

Play then begins, the player,fnot dealing, leads. The opposing playerneed neither follow suit nor trump so long as the talon is notexhausted. He may do either, if he desires to take the trick. The playertaking the trick may, before proceeding farther, spread any singlecombination of cards in his hand. Spreading means placing the cards faceup on the table-see list of spreads and the 'value thereof, below. Afterthe spread, if any, the taker of the trick draws the top card of thetalon, the loser taking the card immediately thereunder. The taker ofthe last trick always leads. No spread may be made by any player exceptjust after he has won a trick and before he draws his card from thetalon; otherwise, he forfeits his opportunity. N0 spread may be madeafter the talon is exhausted. The player losing the last trick beforeexhausting the talon will, if the drawings have been made properly, getthe trump card. The cards spread may not be taken into the hand againuntil the talon is exhausted when they are all taken into the hand andplayed. Before this point, they may be used as leads or to play on theopponents leads the same as if they were held in the hand. After all thecards are again taken into the hands, play proceeds as before exceptthat there is now no spreading'nor drawing. Also, the players I,

Table of spread values. Planet, ten-star, five-star, "four-star andthree-star of trumps spread at one time-150 points. If played on apreviousspread of five-star and four-star (see below)l00 points.

Four planets, different colo-rs100 points.

Four five-stars, different colors-80 points.

Four tour-stars,different colors-60 points.

Four three stars, diiierent colorspoints. I

Black four-star and red three-star, inclica-ted by double starred index,are cal'led constellations and count points when spread. Both blackfour-stars and red threestars spread at once, are called grandconstellation and count 5250 points.

Four-star and live-star of same color counts 15 points. If they are oftrumps they count 80 trumps.

Two-stars of trumps count 10 points each when spread.

If the four five-stars have been spread, any four-star spread thereoncounts the same as if the four and five had been spread together. If oftrumps they have the double value. The same rule applies where fourtour-stars have been spread. In like manner, three-stars and four-starsmaybe spread on constellation spreads having like value as if they,'withthe addition of the constellation card, had "been spread independently.Also, if three-stars have been spread the black founstar may be spreadon the red three-star therein, having like value as it spread with thethree-star independently. These examples will sufficiently suggest howother spreads upon spreads may be made and scored.

No player may spread on cards spread by his opponent. No spread often-stars or of two-stars, except as noted, maybe made.

A complete game consists of 1,000 points. In case the scores of bothplayers at the close of the last hand dealt exceeds that figure, theplayer having the greatest number of points Wins.

Rules for game for three persons.

Grame is played the same as two-handed except that only eight cards aredealt to each player. The winner of the trick draws nasaoos first fromthe talon; then the player at his left draws.

Rules for game for four persons.

"each player spreads the cards in his hand,

it he has combinationsof value, according to his best advantage. Thespreads are then taken into the hands and play proceeds on same basis asafter the talon is exhausted in two-handed game. The bidder leads andthefirst succeeding player able to' play higher must do so. if notpossible, or if thelead has been beaten, the succeeding players may playlow, must follow suit, ifpossible, or trump. When all tricks have beenmade, count for game as in two-handed game.

May be played single-handed or with partners. Party or parties biddingmust make the amount of the bid or their total of points is reduced thatamount. It more than the amount of the .bid is made, such amount iscredited to party making it. That is, scoring is not limited to theamount bid. In case both parties make more than 1,000 points on the lasthand, the bidder declared the winner, regardless of comparative totals.

'BuZes for game for aim person s,

Is played three against three on same basis as four-handed. Eight cards:are dealt to each player. Rules otherwise the same.

Having described my invention, what I claim is:

1. A deck of cards havi g a plur y o sets, the cards in each set beingin duplicate and distinguished by designations, the seriesofdesignations being identical in all the sets, two duplicates in eachof two 01 the sets, which bear diiierent designations, being providedwith identical distinguishing marks.

'2. A deck of cards having a plurality of sets, the cards in each set"being in duplicate and distinguished by numerical designa- 'tions, theseries of designations being identical in all the sets, two duplicatesin eachoi two of the sets, which bear diiieren-t -numericaldesignations, being provided with identical distinguishing marks. 7

'3. A deck of cards having a plurality of sets, each set ,difierentlycolored from the other sets, the cards in each set bein g'in duplicateand distinguished by numerical designations thereon, two identicalcardsin one set whlch have one numerical designation, and two identical cardsin another set which have a different numerical designation, beingprovided with an identical distinguishing mark. 7

4. A deck of forty-eight cards, composed of four equal suits, each suithaving a distinctive color, each suit having two identical sets of sixcards each, the cards in each set being distinguished by numericaldesignations, as follows: one, two, three, four, five 10 and ten, thecards designate three in one suit and the cards designated four in oneother suit, being provided with an identical distinguishing mark.

In testimony whereof I afiix my signature in the presence of twowitnesses.

OMAR E. GETTEMY.

Witnesses:

W. M. Mnmn, W. J. STEVENSON.

(logic: of this patent may be obtained for five cents each, byaddressing the Commissioner of Patents,

Washington, I). G.

